Drive Team Excellence with Virtual Reality Corporate Training

Empower your teams with expert-led on-site/in-house or virtual/online Virtual Reality Training through Edstellar, a premier Virtual Reality training company for organizations globally. Our customized training program equips your employees with the skills, knowledge, and cutting-edge tools needed for success. Designed to meet your specific training needs, this Virtual Reality group training program ensures your team is primed to drive your business goals. Transform your workforce into a beacon of productivity and efficiency.

Virtual Reality (VR) is a computer-generated simulation of a three-dimensional environment that can be interacted with and experienced using a VR headset or goggles. VR empowers teams to streamline design processes, allowing teams to visualize and test products before they are built, reducing costs and accelerating innovation. Professionals need training in Virtual Reality for design, data visualization, and customer engagement.

Edstellar's virtual/onsite Virtual Reality training course offers customization and employs cutting-edge methodologies. Our trainers are renowned for their expertise in VR instructor-led training course and have vast experience guiding teams through the complexities of immersive technology, spatial computing, and virtual environment development.

Key Skills Employees Gain from Virtual Reality Training

Virtual Reality skills corporate training will enable teams to effectively apply their learnings at work.

  • VR Development
  • 3D Modeling
  • Unity Programming
  • Oculus Rift Integration
  • User Experience Design (UX)
  • VR Environment Design

Key Learning Outcomes of Virtual Reality Training Workshop

Edstellar’s Virtual Reality group training will not only help your teams to acquire fundamental skills but also attain invaluable learning outcomes, enhancing their proficiency and enabling application of knowledge in a professional environment. By completing our Virtual Reality workshop, teams will to master essential Virtual Reality and also focus on introducing key concepts and principles related to Virtual Reality at work.


Employees who complete Virtual Reality training will be able to:

  • Design immersive simulations using geometric modeling techniques to create realistic virtual worlds
  • Implement visual rendering algorithms to enhance graphical fidelity and create visually compelling VR experiences
  • Evaluate user interface designs to ensure intuitive interaction and seamless navigation within virtual environments
  • Apply motion tracking algorithms to capture and interpret movements accurately for immersive interactions
  • Solve complex problems encountered in virtual simulations through critical thinking and troubleshooting strategies
  • Collaborate effectively within virtual team environments, fostering communication and synergy across distributed teams
  • Assess and optimize VR systems and experiences to ensure optimal performance, user comfort, and engagement

Key Benefits of the Virtual Reality Group Training

Attending our Virtual Reality classes tailored for corporations offers numerous advantages. Through our Virtual Reality group training classes, participants will gain confidence and comprehensive insights, enhance their skills, and gain a deeper understanding of Virtual Reality.

  • Equips the team with advanced techniques for immersive learning
  • Empowers professionals with practical skills in virtual environment navigation
  • Instills ideas in teams for creative problem-solving and innovation using VR technology
  • Develops proficiency in designing and executing VR simulations for specific business needs
  • Provides professionals with insights into optimizing workflows and decision-making through VR simulations

Topics and Outline of Virtual Reality Training

Our virtual and on-premise Virtual Reality training curriculum is divided into multiple modules designed by industry experts. This Virtual Reality training for organizations provides an interactive learning experience focused on the dynamic demands of the field, making it relevant and practical.

  1. What is virtual reality?
    • Definition and core characteristics of VR
    • Comparison with Augmented Reality (AR) and Mixed Reality (MR)
    • Applications of VR in different fields
    • The history and evolution of VR technology
  2. Importance of virtual reality
    • Benefits of VR for education and training
    • Applications of VR in design, simulation, and prototyping
    • VR for entertainment and gaming experiences
  3. Types of virtual reality
    • Head Mounted Displays (HMDs) and their functionalities
    • Room-scale VR systems and tracking technologies
    • 360-degree video and volumetric video capture
    • Haptic feedback and sensory immersion in VR
    • Peripheral and omnidirectional treadmills for VR locomotion

 

  1. Geometric models
    • Points, lines, polygons, and meshes in 3D space
    • Representing objects through geometric primitives
    • Hierarchical modeling and scene graphs
    • Collision detection and physics simulations
    • Level of Detail (LOD) techniques for optimization
  2. Changing position and orientation
    • Translation and rotation operations in 3D
    • Using matrices to represent transformations
    • Euler angles, quaternions, and axis-angle representations
  3. Axis-angle representations of rotation:
    • Representing rotations using a rotation axis and angle
    • Advantages and disadvantages of axis-angle representation
    • Converting between axis-angle and other rotation representations
    • Combining rotations using axis-angle methods
    • Applications of axis-angle representations in VR
  4. Viewing transformations:
    • The concept of the virtual camera and its position
    • Projection matrices and perspective vs. orthographic projection
    • Viewing frustum and culling techniques
    • Field of View (FOV) and its impact on immersion
  5. Chaining the transformations:
    • Combining multiple transformations for movement and manipulation
    • Order of operations and gimbal lock issues
    • Efficient algorithms for chaining transformations
  1. Behavior of light
    • Properties of light waves 
    • Reflection, refraction, and absorption of light
    • Laws of reflection and refraction 
  2. Lenses
    • Types of lenses and their properties
    • Converging and diverging lenses for focusing light
    • Lens aberrations and how they affect image quality
    • Anti-aliasing techniques for mitigating lens distortion
    • Applications of lenses in VR displays and optics
  3. Optical aberrations and anomalies:
    • Chromatic aberration 
    • Spherical aberration and its impact on focus
  4. Human eye
    • Anatomy and physiology of the human eye
    • The role of the cornea, lens, retina, and other components
    • Accommodation and how the eye focuses on objects
    • Binocular vision and depth perception
  5. Cameras
    • Camera types and their relevance to VR
    • Image sensor technology and resolution
    • Camera calibration and distortion correction
    • Field of view (FOV) and its impact on camera capture
  6. Displays
    • Types of display technologies used in VR headsets 
    • Pixel resolution and its effect on visual quality
    • Refresh rate and its impact on motion smoothness
  1. From the cornea to photoreceptors
    • Structure and function of the cornea, lens, and vitreous humor
    • The role of the retina and its photoreceptor cells
    • Photoreceptor sensitivity to light and dark adaptation
    • Color vision and the opponent-process theory
    • Signal transmission from the retina to the brain
  2. From photoreceptors to the visual cortex
    • The role of the optic nerve and chiasm
    • Processing of visual information in the thalamus and lateral geniculate nucleus
    • The primary visual cortex (V1) and its role in early visual processing
    • The impact of attention on visual perception
  3. Eye movements
    • Types of eye movements
    • The role of eye movements in visual exploration and focusing
    • Saccadic suppression and how we perceive a continuous scene
  1. Depth perception
    • Binocular disparity and its role in depth perception
    • Monocular depth cues
    • Combining depth cues for accurate depth estimation
    • Illusions of depth and their underlying mechanisms
  2. Motion perception
    • The apparent motion created by the stroboscopic effect
    • Motion detection by retinal ganglion cells
    • The role of the optic flow in perceiving motion
  3. Color perception
    • Trichromatic color vision and the role of cone photoreceptors
    • Color opponent processes and how we perceive color hues

 

  1. Ray tracing and shading models
    • The concept of ray tracing and simulating light paths
    • Different shading models
    • Shading techniques for creating realistic textures and materials
    • Real-time vs. offline rendering considerations in VR
    • Optimizations for efficient ray tracing and shading calculations
  2. Rasterizations
    • The process of converting 3D models into 2D pixels
    • Rasterization techniques for filling polygons and triangles
    • Anti-aliasing techniques for smoother edges and reduced aliasing
    • Level-of-detail (LOD) techniques for optimizing rendering performance
  3. Correcting optical distortions
    • Identifying and characterizing common VR display distortions
    • Barrel and pincushion distortion and their impact on visuals
    • Chromatic aberration and how it affects color perception
    • Software and hardware-based techniques for correcting distortions
    • Maintaining visual fidelity despite distortion correction
  4. Improving latency and frame rates
    • The importance of low latency for smooth and responsive VR
    • Factors contributing to latency 
    • Optimization techniques for reducing latency in VR systems
  5. Immersive photos and videos
    • Capturing 360-degree photos and videos for VR experiences
    • Stitching techniques for creating seamless panoramic visuals
    • Interactive elements and hotspots in immersive photos and videos
    • Applications of immersive photos and videos in VR

 

  1. Velocities and accelerations
    • Understanding linear and angular velocities and accelerations
    • Representing motion mathematically 
    • Simulating realistic motion physics in virtual environments
    • The concept of inertia and its impact on object movement
    • Applications of physics engines for motion simulation in VR
  2. Virtual world physics
    • Laws of motion and their application in VR simulations
    • Simulating gravity, friction, and other physical forces
    • Collision detection and response algorithms for realistic interactions
  3. Mismatched motion and vection
    • Discrepancy between perceived and actual motion in VR
    • Causes of simulator sickness due to mismatched motion
    • Techniques for mitigating vection and improving VR comfort
    • User adaptation and reducing susceptibility to simulator sickness
  1. Tracking 2D and 3D orientation
    • Technologies for tracking head orientation in VR 
    • Representing head orientation using Euler angles or quaternions
    • Sensor fusion techniques for combining different tracking data sources
    • Calibration procedures for ensuring accurate tracking measurements
  2. Tracking position and orientation
    • Tracking technologies for full positional awareness 
    • Inside-out vs. outside-in tracking systems and their advantages/disadvantages
    • Tracking accuracy and limitations of different tracking systems
  3. Tracking attached bodies
    • Tracking handheld controllers, gloves, and other VR accessories
    • Marker-based tracking systems for recognizing specific objects
    • Inverse kinematics for calculating limb positions based on tracking data
    • Haptic feedback integration with tracked objects for immersive manipulation
  4. Three-dimensional scanning of environment
    • Capturing the geometry of real-world environments using 3D scanners
    • LiDAR and photogrammetry techniques for creating 3D models
    • Integrating scanned environments into virtual reality experiences
  1. Motor programs and remapping
    • How the brain plans and executes movements
    • Remapping motor programs for interaction in virtual environments
    • Natural vs. unnatural interaction paradigms in VR
    • User interface (UI) design considerations for VR interaction
    • The concept of embodiment and feeling present in VR
  2. Locomotion and manipulation
    • Techniques for virtual locomotion
    • User comfort and reducing simulator sickness during locomotion
    • Manipulating virtual objects using hand tracking or controllers
    • Haptic feedback integration for enhancing the sense of touch during interaction
    • Designing intuitive and user-friendly interaction mechanics in VR
  3. Social interaction
    • Challenges and opportunities for social interaction in VR
    • Avatars and virtual representations for social presence
    • Non-verbal communication cues and their importance in VR
    • Collaborative VR experiences and applications 
    • Ethical considerations for social interaction in virtual environments
  1. Auditory perception
    • The structure and function of the human auditory system
    • Localization of sound sources in 3D space 
    • Perception of loudness, pitch, and timbre of sounds
    • The role of auditory cues in creating immersion in VR
    • Individual differences in auditory perception
  2. Auditory rendering
    • Techniques for simulating spatial audio in VR environments
    • Head-Related Transfer Functions (HRTFs) for realistic sound localization
    • Binaural recording and playback for immersive audio experiences
    • Environmental audio effects and their impact on the virtual world
  1. Perceptual training
    • Utilizing VR for training and enhancing visual or spatial skills
    • Applications in sports training, surgery simulation, and rehabilitation
    • Measuring the effectiveness of perceptual training in VR
  2. VR sickness
    • Symptoms and causes of simulator sickness in VR
    • Individual factors influencing susceptibility to VR sickness
    • Design guidelines for mitigating VR sickness and improving user comfort
    • The future of research and development for overcoming VR sickness entirely
  3. Experiments on human subjects
    • Designing and conducting user studies to evaluate VR experiences
    • Ethical considerations in VR research 
    • Measuring user performance, satisfaction, and sense of presence

Target Audience for Virtual Reality Training Course

The Virtual Reality training program can also be taken by professionals at various levels in the organization.

  • VR Developers
  • Game Developers
  • Software Developers
  • Multimedia Programmers
  • Product Designers
  • Healthcare Technologists
  • Graphic Designers
  • UX/UI Designers
  • Interaction Designers
  • Simulation Engineers
  • Educational Technologists
  • Managers

Prerequisites for Virtual Reality Training

Professionals with a basic understanding of 3D modeling and VR technologies can take up the Virtual Reality training course.

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Corporate Group Training Delivery Modes
for Virtual Reality Training

At Edstellar, we understand the importance of impactful and engaging training for employees. To ensure the training is more interactive, we offer Face-to-Face onsite/in-house or virtual/online for companies. This approach has proven to be effective, outcome-oriented, and produces a well-rounded training experience for your teams.

 Virtual trainig

Our virtual group training sessions bring expert-led, high-quality training to your teams anywhere, ensuring consistency and seamless integration into their schedules.

With global reach, your employees can get trained from various locations
The consistent training quality ensures uniform learning outcomes
Participants can attend training in their own space without the need for traveling
Organizations can scale learning by accommodating large groups of participants
Interactive tools can be used to enhance learning engagement
 On-site trainig

Edstellar's onsite group training delivers immersive and insightful learning experiences right in the comfort of your office.

Higher engagement and better learning experience through face-to-face interaction
Workplace environment can be tailored to learning requirements
Team collaboration and knowledge sharing improves training effectiveness
Demonstration of processes for hands-on learning and better understanding
Participants can get their doubts clarified and gain valuable insights through direct interaction
 Off-site trainig

Edstellar's off-site group training programs offer a unique opportunity for teams to immerse themselves in focused and dynamic learning environments away from their usual workplace distractions.

Distraction-free environment improves learning engagement
Team bonding can be improved through activities
Dedicated schedule for training away from office set up can improve learning effectiveness
Boosts employee morale and reflects organization's commitment to employee development

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Virtual Reality Corporate Training

Elevate your team's performance with our customized Virtual Reality training. Find transparent pricing options to match your training needs. Start maximizing your team's potential now.

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        Edstellar: Your Go-to Virtual Reality Training Company

        Experienced Trainers

        Our trainers bring years of industry expertise to ensure the training is practical and impactful.

        Quality Training

        With a strong track record of delivering training worldwide, Edstellar maintains its reputation for its quality and training engagement.

        Industry-Relevant Curriculum

        Our course is designed by experts and is tailored to meet the demands of the current industry.

        Customizable Training

        Our course can be customized to meet the unique needs and goals of your organization.

        Comprehensive Support

        We provide pre and post training support to your organization to ensure a complete learning experience.

        Multilingual Training Capabilities

        We offer training in multiple languages to cater to diverse and global teams.

        Testimonials

        What Our Clients Say

        We pride ourselves on delivering exceptional training solutions. Here's what our clients have to say about their experiences with Edstellar.

        "Edstellar's IT Service Management training has been transformative. Our IT teams have seen significant improvements through multiple courses delivered at our office by expert trainers. Excellent feedback has prompted us to extend the training to other teams."

        Liam Anderson
        HR Head,
        A Global Technology Company

        "Edstellar's quality and process improvement training courses have been fantastic for our team of quality engineers, process engineers and production managers. It’s helped us improve quality and streamline manufacturing processes. Looking ahead, we’re excited about taking advanced courses in quality management, and project management, to keep improving in the upcoming months."

        David Park
        Operational Manager,
        A Global High-Tech Engineering and Manufacturing Company

        "Partnering with Edstellar for web development training was crucial for our project requirements. The training has equipped our developers with the necessary skills to excel in these technologies. We're excited about the improved productivity and quality in our projects and plan to continue with advanced courses."

        Carlos Fernandez
        Technical lead,
        Global e-Learning Company

        "Partnering with Edstellar for onsite ITSM training courses was transformative. The training was taken by around 80 IT service managers, project managers, and operations managers, over 6 months. This has significantly improved our service delivery and standardized our processes. We’ve planned the future training sessions with the company."

        Ewan MacLeod
        IT Director,
        Innovative IT Company

        "Partnering with Edstellar for onsite training has made a major impact on our team. Our team, including quality assurance, customer support, and finance professionals have greatly benefited. We've completed three training sessions, and Edstellar has proven to be a reliable training partner. We're excited for future sessions."

        Rajesh Mehta
        Operational Manager,
        Sustainable Mobility Company

        "Edstellar's online training on quality management was excellent for our quality engineers and plant managers. The scheduling and coordination of training sessions was smooth. The skills gained have been successfully implemented at our plant, enhancing our operations. We're looking forward to future training sessions."

        David Harris
        Head of Quality Assurance,
        Leading IT Services Company

        "Edstellar's online AI and Robotics training was fantastic for our 15 engineers and technical specialists. The expert trainers and flexible scheduling across different time zones were perfect for our global team. We're thrilled with the results and look forward to future sessions."

        John Smith
        Head of Technology Development,
        Defense Technology Company

        "Edstellar's onsite process improvement training was fantastic for our team of 20 members, including managers from manufacturing, and supply chain management. The innovative approach, and comprehensive case studies with real-life examples were highly appreciated. We're excited about the skills gained and look forward to future training."

        James Carter
        Head of Operations,
        Global Food Company

        "Edstellar's professional development training courses were fantastic for our 50+ team members, including developers, project managers, and consultants. The multiple online sessions delivered over several months were well-coordinated, and the trainer's methodologies were highly effective. We're excited to continue our annual training with Edstellar."

        John Davis
        Head of Training and Development,
        Leading Tech Consultancy

        "Edstellar's IT service management training for our 30 team members, including IT managers, support staff, and network engineers, was outstanding. The onsite sessions conducted over three months were well-organized, and it helped our team take the exams. We are happy about the training and look forward to future collaborations."

        John Roberts
        Head of IT Operations,
        Leading Broadband Provider

        "Edstellar's office productivity training for our 40+ executives, including project managers and business analysts, was exceptional. The onsite sessions were well-organized, teaching effective tool use with practical approaches and relevant case studies. Everyone was delighted with the training, and we're eager for more future sessions."

        Andrew Scott
        Head of Training and Development,
        Leading Real Estate Firm

        "Edstellar's quality management training over 8 months for our 15+ engineers and quality control specialists was outstanding. The courses addressed our need for improved diagnostic solutions, and the online sessions were well-organized and effectively managed. We're thrilled with the results and look forward to more."

        Olivia Martin
        Head of Quality Assurance,
        Innovative Diagnostics Solutions Provider

        "Edstellar's digital marketing training for our small team of 10, including content writers, SEO analysts, and digital marketers, was exactly what we needed. The courses delivered over a few months addressed our SEO needs, and the online sessions were well-managed. We're very happy with the results and look forward to more."

        Emily Brown
        Head of Digital Marketing,
        Leading Market Research Firm

        "Edstellar's telecommunications training was perfect for our small team of 12 network engineers and system architects. The multiple online courses delivered over a few months addressed our needs for network optimization and cloud deployment. The training was well-managed, and the case studies were very insightful. We're thrilled with the outcome."

        Matthew Lee
        Head of Network Services,

        "Edstellar's professional development training was fantastic for our 50+ participants, including team leaders, analysts, and support staff. Over several months, multiple courses were well-managed and delivered as per the plan. The trainers effectively explained topics with insightful case studies and exercises. We're happy with the training and look forward to more."

        Sarah Mitchell
        Head of Training and Development,
        Leading Outsourcing Firm

        Get Your Team Members Recognized with Edstellar’s Course Certificate

        Upon successful completion of the Virtual Reality training course offered by Edstellar, employees receive a course completion certificate, symbolizing their dedication to ongoing learning and professional development.

        This certificate validates the employee's acquired skills and is a powerful motivator, inspiring them to enhance their expertise further and contribute effectively to organizational success.

        Course Completion Certificate

        We have Expert Trainers to Meet Your Virtual Reality Training Needs

        The instructor-led training is conducted by certified trainers with extensive expertise in the field. Participants will benefit from the instructor's vast knowledge, gaining valuable insights and practical skills essential for success in Access practices.

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